Tecmira Holdings says the worldwide launch of a new game on July 16 turned its Life Design segment profitable in the second quarter. The group as a whole remains loss-making where it counts.
What the game did. For the six months to August 2026, Life Design sales rose 46.0% to ¥1.77bn and segment profit came to ¥49.9mn, against a ¥106.6mn segment loss a year earlier. The company said the segment lost money in the first quarter and crossed into profit in the second. It described sales as favourable at home and the rollout as going well overseas, and said the earnings lift absorbed start-up costs for a children's learning service it began in March. The results give no sales or unit figure for the game itself.
What the group reported. Group sales rose 8.7% to ¥5.30bn. The operating loss narrowed to ¥74.3mn from ¥153.1mn, and the attributable net loss to ¥55.7mn from ¥207.0mn. Ordinary income turned positive at ¥32.7mn, against a ¥180.1mn loss a year earlier.
The exchange gain. Non-operating income in the profit and loss statement includes a ¥119.9mn exchange gain, against a loss a year earlier. Separately, Tecmira said it booked a ¥69mn gain in the June to August quarter alone. In its IoT and device unit, it fixes procurement costs from a Chinese manufacturing subsidiary through forward contracts, while the subsidiary's yuan transactions are translated at the period's average rate. The gap, widened by a weaker yen against the yuan, lands in non-operating results.
Outlook. Tecmira left its full-year forecast unchanged. It declared a ¥2 interim dividend, with ¥5 for the year forecast. The interim results are not subject to auditor review.
